By Mary Berkery, History Faculty Program Director
The College is in its third year of a pilot initiative to integrate games, simulations, and gamification concepts into courses across degree programs, including courses in liberal arts, health sciences, public service, and business and technology.
Research has shown that game-based learning is especially valuable for non-traditional adult students by allowing practice and experimentation with real-world scenarios. In upper-level courses, games promote deeper, higher-order learning and skill building, including critical thinking, empathy, and synthesis. In contrast to more passive forms of learning like simply reading source material, game-based learning allows students to put their knowledge into action and see the relevance of the lesson in a practical application or scenario. In addition, student enjoyment of the games promotes student engagement and motivation to complete the course.
Check out the links below for more information about the game-based learning courses in the liberal arts:
HUM325 Secrets: A Cyberculture Mystery
Game On – Pilot Program Integrates Games into Online Learning”.
Muzzy Lane, Excelsior College partner to bring game-based learning to coursework